This game builds on the core gameplay of the 1975 “Anti-Aircraft” and 1977 “Air-Sea Battle.” It does this through incorporating more enemies, a higher level of two-player competition, and engaging power-up integration.
Technology: HTML5 & JavaScript
Platform: Google Chrome
Published: October 2015
Role: Engine Programmer
I was primarily responsible for the engine and framework we used for the entire game. I created our own simple engine to provide an update and draw loop, and to provide collision simulation for the game. Along these lines I also created an input manager for the game to abstract away specific keys for their intended input, and I added two players to the game. I was also responsible for the different states of the game such as the title and end state, and I was the one that implemented the laser power up, wave shot power up, and special UFO ship that gives power ups to the player when shot down.
*Currently in the process of moving from itch.io to Mod DB. Will be playable later*