Rift Jumper

Pilot a vessel lost in space through inter-dimensional rifts to find your way back home. Blue rings are rifts, red rings fill boost, travel through all of the blue rings before time runs out.

Technology: Ogre 3D and C++
Platform: Linux
Finished: April 2012

Role: Tech Lead
Secondary Role: Special Effects Engineer

I was the tech lead on this project. I primarily focused on the platform deployment and polish. I implemented the trail rendering, sky boxes, and particle effects seen in the game. Most of my time was spent ensuring our deployment to Linux would not run into any issues. This was particularly hard since our deployment target was a school lab with which we did not have root access and had to run everything locally.

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